![]() Hopefully someone understands what i mean as i can see it's explained in a potentially overly complex manner, but as i said i'm not too used to the software and struggle to explain myself. ![]() ![]() The issue is that i cannot for the life of me figure out how to get rid of this checkerboard to even start trying to apply my texture i mean, i've got a separate lambert layer with the UV on it, but it's not showing up at all. I've figured out this checkerboard is from a tab in the attribute box that appears when i use the auto unwrap tool called "unwrapChekcerShader" (yes it's misspelled in Maya too aha). I would like to be able to use the UnWrap tools as it saves SO much time. I've been sat here trying to figure out what's even going wrong, and i think i've figured it out, but i have no idea how to resolve the issue, so here i am hoping someone can help me out (please!)īasically, i've got a pretty standard box which will ultimately be a tileable wall segment to use in UE, however, when i unwrap it, import the UV into photoshop, and then try to apply the texture as a lambert all i can see is a checkerboard. I have tried editing the mel script to remove this line yet it still comes up, I'm not entirely sure how to fix this issue. I'm pretty much back up to scratch with the modelling side of things, but i am pulling my hair out at how unintuitive Maya seems to be when it comes to making a UV with the Auto Unwrap bonus tool and then actually using that UV to make a texture and applying it. So i've switched from 3DS to Maya after years of use for several reasons which i won't go into, but it's not been as smooth a transition as it likely should have been.
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